As a board-game fanatic, I've often reflected to my friends on the principles behind good board games. Some of the important ones are, I believe:
1. Non-elimination of players
A good board game will not eliminate players before the end. On the contrary, all players should have some chance of winning, even if they start poorly. Breaching this rule reduces enjoyment for some of the players, and can be socially undesirable. Monopoly and Risk are examples of games which break this rule. Technically, so does the collaborative Lord of the Rings game, but there the possible "death" of players is a key part of the game, and players in fact remain as interested team-mates, participating in discussion.
2. Termination
A good board game is guaranteed to terminate. Indeed, scheduling around meals (not to mention sleep time) requires that the duration of play should be predictable. This can be achieved by running through a deck of cards only once, as in Pandemic, moving through a fixed-length track on the board, as in Beowulf, or having a limited number of essential tokens, as in Ticket to Ride:
3. Attractiveness
A good board game should be beautiful to look at. For one thing, this makes waiting for one's turn more interesting. The artwork by John Howe in Lord of the Rings and Beowulf makes these games winners on this criterion. Like Tigris and Euphrates and Thurn and Taxis, these games also incorporate an interesting storyline:
4. Morality
Winning the game shouldn't involve undesirable behaviour, which is why I don't like games like Monopoly which simply involve getting rich. I prefer games like Alhambra where money is merely a means to another end (in the case of Alhambra, building beautiful gardens). Collaborative games like Lord of the Rings, Pandemic, and Arkham Horror score best on this criterion. What can be better than defending the world against evil?
Thursday, January 14, 2010
Wednesday, January 13, 2010
XKCD strikes again
This contribution from the almost-always-great xkcd was interesting:
We have:
Another "law" of this type, not quite as good, is:
(mass of Europa / width of nylon fibre) * (G / c^2) = e
We have:
- Planck energy = 1.956 x 10^9 J (i.e. Pa m^3)
- Core pressure = 360 x 10^9 Pa
- Prius combined gas mileage = 46 x 0.425143707 x 10^6 m per m^3
- Minimum width of English Channel = 34 x 10^3 m
Another "law" of this type, not quite as good, is:
(mass of Europa / width of nylon fibre) * (G / c^2) = e
Saturday, January 02, 2010
First Book of the Year
The first book I've finished reading this year has been The Frontiers of Science & Faith: Examining Questions from the Big Bang to the End of the Universe (on loan from my brother).
An interesting read, it (briefly) discusses scientific topics like chaos theory and quantum theory from a theological position. Unlike some books on similar subjects, Davis seems to actually understand both the science and the theology. Davis' discussion of the famous theorems by Kurt Gödel, for example, looks at whether there are any implications for the omniscience of God, or whether God can know all true statements.
The main problem of the book, given the interesting subject matter, is that it's much too short! It could also do with some diagrams, I suspect.
An interesting read, it (briefly) discusses scientific topics like chaos theory and quantum theory from a theological position. Unlike some books on similar subjects, Davis seems to actually understand both the science and the theology. Davis' discussion of the famous theorems by Kurt Gödel, for example, looks at whether there are any implications for the omniscience of God, or whether God can know all true statements.
The main problem of the book, given the interesting subject matter, is that it's much too short! It could also do with some diagrams, I suspect.
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